The Doom Construction Kit: Mastering and Modifying Doom (Paperback)
by Joseph Bell (Author), David Skrede (Author)
Reviews
In late 1993, a small group of whiz kids from a recently created software company known as id Software released Doom, a violent but mesmerizing 3-D computer game that, together with its successor, Doom II, sold millions of copies. Amazingly?given today's paranoid climate among programmers, who fear software piracy?Doom's creators encourage buyers to design their own Doom games and segments using WindowsTM and DOS programs available from third-party developers. As such, the enthusiastic authors of this informative guide explain how to modify the graphics, sound, and actual 3-D environment of Doom with the help of editing programs contained on an enclosed CD-ROM formatted for IBM and IBM-compatible computers (the publisher will send a floppy disk with the basic files from the CD-ROM free of charge to librarians who request it). While similar editing programs can be downloaded free of charge from the Internet and commercial online services, the guide's step-by-step instructions and jargon-free advice are invaluable for novice PC users. Recommended for libraries with computer guide or circulating software collections.?Mark Annichiarico, "Library Journal"
Copyright 1995 Reed Business Information, Inc.
Product Description
This construction kit will appeal to all levels of DOOM and DOOM II video gamers. The heart of the book deals with modifying and customizing DOOM, and includes an overview of how DOOM works. The package includes profiles of monsters, weapons and terrain, basic editing of game levels, and a discussion of the finer points of level design.
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